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If you can’t place the rune you’re given then you can drop it into the ‘forge’. To make things a little easier, you are occasionally given ‘Stones’, which act as wild cards and don‚Äôt care what goes next to them, or ‘Skulls’, which you can use to blow away an existing rune or stone. Once the whole board is transformed, the level is finished, and you start again.To make things a little trickier, a rune must match all horizontally and vertically adjacent runes in either their colour, their shape, or both in order to be placed on the board. The aim is to transform the rest of the board into gold by placing runes on every square. When you place a rune on the board, it transforms the square it’s on into gold. Runes can only be placed next to existing objects on the board. You’re given a ‘rune’ - a symbol that comes in a number of shapes and colours - which you need to place on the board. When you begin the entire board is grey - supposedly a base metal. You start with an empty nine by eight board, with just one ‘stone’ at the centre. Gold standardĪlchemy, at least the first time you play it, is a touch more difficult to get your head around. In lots of ways, Bejewelled is like a sort of static version of Tetris, and though the rules are easy enough for a five-year-old to grasp, there are easy, medium or hard difficulty levels.
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If there aren’t any gems left to swap, then the game ends. Trouble is, you need to watch to make sure that you are always left with at least one move.
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Once the bar is full you move on to a new level. At the bottom of the screen is a progress bar, and each row you delete tops up the bar. If, once they’ve settled, these gems themselves form new rows, they will also disappear. Once you create a row, it disappears, allowing the gems above to slide down. You score points by swapping adjacent gems to create rows of three or more identical gems, either horizontally or vertically. You’re presented with an eight by eight grid of ‘aquafied’ gems. Ruby in the dustīejewelled is the easiest of the two to understand. But here’s something new - two games ported from PalmOS, both from PopCap Software, and both are puzzle board games. When it comes to games on the Mac, we’re used to waiting for them to be ported from the PC. Again, there are three difficulty levels, and, again, it’s very, very addictive. In terms of gameplay this is probably about the right level for an eight-year-old. Helping IT since 1993 Linksīejewelled Deluxe 1.71 & Alchemy Deluxe 1.41 Wednesday 21st November, 2001 Dyce & Sons | Bejewelled Deluxe 1.71 & Alchemy Deluxe 1.41 Dyce & Sons Ltd.